Keep an object's texture seen transparent through a wall

I try to show a character through a wall but I would like to keep this character’s textures.
I tried with post process material and depth but I only managed to show my character in a linear color instead of keeping it’s material.
I tried also with a translucent material applied to the walls and some depth check but it bring some other problems (walls with the same material got pb with depth)

Apparently it is possible

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