Hiya, thanks for this amazing plugin!
I’m just curious how should the curves be defined for the physics settings?
Hiya, thanks for this amazing plugin!
I’m just curious how should the curves be defined for the physics settings?
Hi pafuhana1213,
Does the plugin support Android devices? I packaged it as APK and it worked fine, but it ran with an error:
“Plugin ‘KawaiiPhysics’ failed to load because module ‘KawaiiPhysics’ could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project.”
Starting the standalone in editor is fine, so the plugin is working. Is there any way to work around this problem? Help would be greatly appreciated.
hey! im having issues with the plugin for 5.0.0, when i go and copy the folder in the project’s plugins, i start the proj and i get this error
doesnt seem to do anything if i hit yes. anyone can help?
the project is just a blank film template.
This plugin is amazing!! Thank you so much!!!
Is there a way to use it in the sequencer? Seems like there are a lot of people looking for this answer but I haven’t seen any solutions yet.
You have to open your IDE and rebuild the project (I use visual studio to do so when this happens), after that KAWAII should work.
i have fixed it…
There’s a link to this Unreal document that explains it: https://docs.unrealengine.com/en-US/Programming/Plugins/index.html
The relevant bit is: When you install it as an engine plugin, you place it in /[UE4 Root]/Engine/Plugins/KawaiiPhysics/, while to install it as a game plugin you place it in [Project Root]/Plugins/KawaiiPhysics/
If I use dummy bone, its rotation is not match with its parent bone.
It would be easier if I can set limit angle of the last bone.
Or you simply set the correct forward axis in relation to the parent bone
This plugin also doesn’t work for me UE 5.1
if in the project, it still doesn’t work
Any news when the working version will be released ?
If you go to the Gitpage and check the pull requests there is an update to 5.1. Just follow this link: Release 20221121-v1.9.0 · blueroseslol/KawaiiPhysics · GitHub
Hi guys!
Sorry for my late update… I’ve started to support UE5.1 NOW!
・Support UE5.1
・Fixed crash if removing bones with LOD
・Some code refactored by Rider
Binary :
Have a great holiday!
Hi guys,
I tried to create a place where you can “request” / “Discussion” / “introduce works” of #KawaiiPhysics
Issues on github are the place to report bugs, and the forums on Devcommunity are too simple for chats and Q&A. Information is also difficult to track… so I would be happy if you could use these new discussion forums.
Thanks!
It still doesn’t work ((
it works fine for me…
are you trying to export it?
if so, make sure you add a c++ classes to your project > close it > reopen and rebuilt with your IDE
if you cannot rebuilt it…make sure you have Visual Studio installed
it works for me…
I was creating a project blueprints, can it be converted from c++?
P.S. I’ll try this How to Convert a Blueprint Only Project to a C++ Project (using Windows)
yes you just have to add C++ class if you are using Blueprints…
the c++ class is in “Tools” tab at the top left. Should be the 1st option when you open the Tools tab.
After that just choose none for c++ class (empty c++)…name the class “dummy” for example.
then you will get this message <<Project now includes sources, please close the editor and build from your IDE. >>
then you will get this message <<Successfully added class ‘Dummy’, however you must recompile the ‘yourprojectnamehere’ module before it will appear in the Content Browser.
Would you like to edit the code now?>>
You can click “No”
then close your editor.
Reopen your editor and you will get this :
Click “yes” and wait patiently till it open your editor and you are good to go.
Make sure to install Visual Studio as it can be you IDE to rebuild it.
Is there a way to pause or reset velocity?
How do you handle teleportation? Like, SetWorldLocation or swapping animation in Sequencer.