Kawaii Physics - Simple fake physics to sway bones more easily and more cutely

You can teleport the physics state with nodes like Set Actor Location. If you want to reset it you can set the Alpha to 0, teleport or switch the animation, then set the alpha back to 1.

Does anyone know how to handle/ the import steps for:
How to have different [child] Hair bones on the same body Skeleton - so I can use the same body anims - but have Kawaii wiggle the hair bones differently?

  • Meaning: My character is a Body mesh and a Head mesh (so I can use different Hair meshes).
  1. So I want to Import the Body mesh (the main body skeleton) + 1 head (with or without Hair meshes/bones) - and this becomes UE4’s Skeleton (that clothes etc will use this matching skeleton).
  2. But when I select the same Body mesh + Head 2 (different hair bones), then only the hair bones will change, but how do I import this? At Import, Which skeleton do I select so that this 2nd import can use the matching body clothes/anims?
  • (Ive seen monster SK meshes that share a common skeleton (body-frame bones) - so they can share the same anims. But then one SK has extra child bones, while still using the matching body-frame bones. How do I setup/Import child-bone differences?)

I get this error when Package Project, transferring to the project folder does not help
PackagingResults: Error: Unknown Error

And if I move the folder Plugins to the project, that 's after Package an error appears
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