How to make multiple physical hairs Skeleton or Socket?

Did you find a solution?
There is now Kawaii physics, which can give physics to hair bones (and I think it is uses less resources than Epic’s physics sys). But the problem: if we make the Hair bone Skeleton separate from the Body Skeleton, then the Hair bones lack the reference body-collision bones for the hair tips.

  • Im wondering if on the SK Hair-bone import, I can add a ring of [collar bones] around where the body-shoulders/neck would be - and attach these hidden bones to the Hair hierarchy, so that Hair tips can hit these collar bones, and thus Kawaii will work.
  • Then in CharBP or where? I attach the Hair SK as a child of the Body SK (and I dont think I’d get competing anims, because Hair bones do not have any animation keyframes, only Head bone does).