Hi everyone!
I publish this plug-in developed for someone are struggling to adjust PhysicsAssets or AnimDynamics.
Kawaii Physics is a pseudo-physical plug-in created for Unreal Engine 4.
You can sway your hair, skirt, etc more easily and in a Kawaii way
Show case:
Features:
Controls each bone physically while respecting the pre-physics shape
All you need to do is add Kawaii Node to AnimGraph and adjust few parameters.
Sway the specified bone and the bone below it according to the movement of the character.
Much easier to set up than AnimDynamics
You can use sphere, capsule, plane collision
You can adjust the position, orientation and size of each collision in the animation editor viewport
Since the bone length is maintained, even if the calculation is broken, the bone does not expand or contract.
Uses a simple algorithm without using PhysX, so the cost is lower compared to the engine’s standard physical system.
Requirement:
Usage:
SampleMap:
Content/KawaiiPhysicsSample/KawaiiPhysicsSample
My simple fake physics KawaiiPhysics sample level - YouTube
License:
Author:
Hashtag of SNS:
I made this as hobby. So I’m glad if you don’t expect great support.
Finally, I hope this plugin will help you
16 Likes
Meguido
(Meguido)
August 18, 2019, 1:41pm
4
Hey @pafuhana1213 , thanks for the plugin!
_King_4
(魔King)
September 7, 2019, 3:55pm
6
Does the plug-in support ue4.23?
Envieous
(Envieous)
September 10, 2019, 6:05pm
7
This is pretty cool.
Any chance of 4.19 support?
Updated to v1.1.1
Fixed wrong calculation of Bone.LengthFromRoot
I uploaded a compressed zip file with plugins from 4.21 to 4.23. Since 4.23 should continue to update, github master is still 4.22.
https://github.com/pafuhana1213/Kawa…s/tag/20190913
For versions prior to 4.21, build should succeed if you change
GEngine->ConstraintLimitMaterialPrismatic->GetRenderProxy () to
GEngine->ConstraintLimitMaterialPrismatic->GetRenderProxy (false) in KawaiiPhysicsEditMode.cpp
Coverop
(Coverop)
September 15, 2019, 1:37pm
9
Hey!
This looks great!
Although I have a question.
Does version 4.23 require rebuilding the engine or Is It a standalone plugin?
AngeIV
(AngeIV)
September 17, 2019, 9:07pm
11
@pafuhana1213 are you thinking to put it in ue4 store so it gets updated for everyone automatically?
Soulast
(Soulast)
September 18, 2019, 3:52am
12
It is in the description “I made this as a hobby. So I’m glad if you don’t expect great support.”
So…dont expect that.
Envieous
(Envieous)
September 19, 2019, 4:19am
13
The file already seems to be set to that?
This is the error returned when trying to compile for 4.19.
Plugins\KawaiiPhysics\Source\KawaiiPhysicsEd\Private\AnimGraphNode_KawaiiPhysics.cpp(67): error C2664: 'NodeType *UAnimGraphNode_Base::GetActiveInstanceNode<FAnimNode_KawaiiPhysics>(UObject *) const': cannot convert argument 1 from 'UAnimInstance *' to 'UObject *'
with
NodeType=FAnimNode_KawaiiPhysics
]
Amazing plugin!
I’m trying to use it but I’m facing some problems. When I put the AnimGraph node on a bone, the piece of a mesh of a skirt bend to inside. Have you faced this kind of problem? If not, can you help me? I sent you a private message with my discord.
Updated to v1.2.0
To Selentic,
I’m sorry. However, I don’t want to support engine versions older than a year.
The part where the error has occurred is the debug display part, so it should be solved by commenting out or implementing it in FKawaiiPhysicsEditMode.
To LeoRocha_GameDev,
It’s impossible to support all models, and I can’t support each various models directly.(Time is not enough …)
Probably, the orientation of the end bone may be incorrect. The character implementation included in the sample should be helpful.
Envieous
(Envieous)
October 26, 2019, 11:07pm
16
pafuhana1213:
To Selentic,
I’m sorry. However, I don’t want to support engine versions older than a year.
The part where the error has occurred is the debug display part, so it should be solved by commenting out or implementing it in FKawaiiPhysicsEditMode.
No biggie, I’m going to be upgrading sometime next year probably. I look forward to giving it a shot then.
Updated to v1.2.1
Improved support for variable frame rates
Binary for UE4.21, 22, 23
AngeIV
(AngeIV)
October 29, 2019, 5:48pm
18
Why not support it by official store plugin distribution?
Can this be compiled for UE 4.18 ?
Hi AngeIV,
I don’t have much time for support, so I don’t think about release in the store. I also want to work with everyone to make a better plugin
Hi Sabudum,
I can’t afford to support older engine versions. 4.18 support tips can be found in past posts