@Rama: You’re welcome. I learnt a lot from wiki articles by yourself and others, happy to give something back.
@ambershee: First off, sorry I didn’t see your post before now, I’m not sure how I missed it.
There is an issue with the UE4 build system whereby this gets through when building a plugin/project, but shows up once the plugin is installed to the engine. I notified Epic of this a while back, and it seems they’ve taken note (even if it’s not fixed) as it’s now mentioned in their updated marketplace plugin guidelines.
That said, I updated my plugins to correct this before release. I have just checked now and confirmed what you’ve said - Epic have evidently uploaded an older 4.11 build of this plugin to the marketplace rather than the latest version I sent them before release (this was fixed in a version I sent them on June 14th). So I’ve had a broken product available for over a month, which unfortunately I was unaware of since whilst I tested all versions locally, I only installed and tested via the marketplace installation procedure for 4.12.
This is incredibly annoying, to the point that I’m considering just pulling my things from the MP. It’s just added to a ridiculously long list of failures by Epic to actually reflect what I’ve submitted in what they put up online. Again, sorry for the delay and for the hassle of having to correct this yourself.