K4U in unreal engine 4.10.1,And i can't create C++ class or project.

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I want to create a project,use oculus,and use kinect to make hand in scene can move as real.

but.

When i was add K4U(Kinect 4 unreal) Plugin in my unreal engine 4.10.1

The project made by BluePrint work well,And K4U’s introduction project work well,

But when i want to create a project used C++,UE4 tell me a error:
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尝试生成项目文件时发生错误。

Running D:/Epic Games/4.10/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project=“D:/Unreal_Project/我的项目2/我的项目2.uproject” -game -rocket -progress -2015
Discovering modules, targets and source code for game…
ERROR: UnrealBuildTool.IniParsingException: Trying to parse key/value pair that doesn’t belong to any section in D:\Unreal_Project\我的项目2\Config\DefaultEngine.ini, line 1: ???
在 UnrealBuildTool.ConfigCacheIni.ParseIniFile(String Filename)
在 UnrealBuildTool.ConfigCacheIni.Init(UnrealTargetPlatform Platform, String BaseIniName, String ProjectDirectory, String EngineDirectory)
在 UnrealBuildTool.UEBuildPlatform.SetUpProjectEnvironment(UnrealTargetPlatform InPlatform)
在 UnrealBuildTool.UEBuildTarget.SetupGlobalEnvironment()
在 UnrealBuildTool.UEBuildTarget.PreBuildSetup(IUEToolChain TargetToolChain)
在 UnrealBuildTool.UEBuildTarget.Build(IUEToolChain TargetToolChain, List1& OutputItems, List1& UObjectModules, String& EULAViolationWarning)
在 UnrealBuildTool.UnrealBuildTool.RunUBT(String] Arguments)

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and then,when i open a project create by Blueprint,I want to add a C++ class.It’s also break like this:

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尝试生成项目文件时发生错误。

Running D:/Epic Games/4.10/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project=“D:/Unreal_Project/我的项目/我的项目.uproject” -game -rocket -progress -2015
Discovering modules, targets and source code for game…
ERROR: Couldn’t find module rules file for module ‘Kinect4Unreal’.

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After this,I close UE4,and reopen my project,It can’t be opened:

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The following modules are missing or built with a different engine version:

UE4Editor - myproject.dll

Would you like to rebuild them now?

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It’s a dialog,and i click “Sure”.It open a new dialog like this;

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could not be complied.Try rebuilding from source manually.

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**And i click sure,It closed,And nothing get better.how to solve this problem?

Thank you for everything,I really need your help!**

**It’s occur:

Micsoft visual studio 2015
Unreal engine 4.10.1
K4U(kinect 4 unreal) 4.10_1.1c_Plugin**

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You need the source file

The issue is that K4U is a plugin which does not give you the source and UE4 has issue with compilation of projects that have pre-compiled plugin
so you cannot do use C++ till UE4 whether solve the compilation issue or add K4U to their engine.
Even in case of a blueprint project you won’t be able to distribute it by making a package. it will fail