Hey There,
I tried to make a package for my game and bumped into this error:
Error: Couldn't find parent type for 'K2Node_GetSequenceBinding' named 'UK2Node' in current module or any other module parsed so far.
The thing is I never created a custom node in my project. Here is my Build.cs:
// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
public class XRoad : ModuleRules
{
public XRoad(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { "Core",
"CoreUObject",
"Engine",
"AIModule",
"InputCore",
"PhysX",
"PhysXVehicleLib",
"APEX",
"DcxVehicle",
"cityBuilding"});
PrivateDependencyModuleNames.AddRange(new string[] { });
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}
“DcxVehicle” and “citybuilding” are two differents plugins.
The only “custom” node existing in my project would be in the DcxVehicle plugin where I have an animation nodes.
Oh and my project work just fine in the editor, this error only appear while I try to package.