I’m new to UE4 and want use it for VR work with the Oculus Quest / Rift (to begin with). I’ve managed to get a build working on my Quest with no issues and was impressed how easy it was.
I just wanted to ask if anybody has any tips or things I should be watching out for whilst I’m learning VR with UE4 (esp on Oculus Quest)?
I’m not entirely new to 3D work but am still learning with a long way to go. For instance I’ve created a VR project using Unity previously you can see here if your interested…
Look forward to any responses or help, thanks in advance folks.
Another one is that the Quest has some limitation on what you can do in the material shaders. Vulkan support has made this better, but still not at the level of the Rift.