Description: **1 Round of awesome Bomberman. **
(my first game with ue4, i spend lot of time watching tutorial videos so no time for content but iâll continue the project anyway)
WASD + Mouse click to drop bombs. You can throw them by moving forward
No menus or exit button (Alt+f4)
Link:https://drive.google.com/file/d/0B26sNA-YD-SCNXRfMkxmRVZlclU/view Team name: Fly Dream Dev List of team members: Pavel Kopnin (programmist), Ksenia Kopnina (3d modeler) Name of your submission: BMGID: Devastator Description: You have to destroy all enemies using different weapons of the robot.
At the moment, the multiplayer only works on LAN, we just started developing the game. Multiplayer will work on Steam later.
Description:
Itâs election season and weâre down to just two candidates⌠Choose your favorite political party and snatch up voters to earn points. The first candidate to reach 100 points wins the election.
Keep an eye out for your own partyâs agitators! Although they are your die-hard supporters, they will fight with other voters and turn them against you ⌠So be sure to snatch them off the board for HUGE points! (Tremendous!)
Avoid snatching the other partyâs agitators by accident. Not only are they worth negative points, by keeping them on the board to annoy others they will help turn more voters in your favor.
Team Members:
Hoag - Animations, AI, Coding
Gameplay, Modeling, Coding
Sebastian Serrano - Concept Art, Modeling, FX
Cesar Suarez - Music, Audio and SFX
https://.com/watch?v=qmJPx0rrjnw
Controls:
Press any key or mouse button to scoop voters into your hole.
Holding down on an input will hold the arms out before scooping back towards the hole. Note: AI difficulty can be set in the Options menu
**Sources: **
All dialogue sound assets are public domain. All other assets made from scratch.
Disclaimer: Note: This game does not support any particular party or view.
Description : Fight for survival in the WW1 trenches as the last standing member of the British Expeditionary Forces.
In order to survive the german grenade attack, you must put your Grenade Return Specialist training to good use!
Description: A puzzle game where a player must blow up the floor in order to win. 75% wins the level. Pure level attack. No win screen. Similar to JezzBall, Qix, etc. Avoid the balls!
Controls: WASD to move, Space to respawn, Left Click to lay TNT and blow up (double click, once to lay once to blow), Right click to rotate
Bonus Controls: P to restart if the game bugs out.
Game notes: Can be a little buggy, ball physics, etc.
Content Notes: Most content by me, Music by Eric Matyas @ soundimage.org. As always special shoutout to the makers of the Supergrid Pack.
Submission: Escape the Flame
Download Link: DOWNLOAD HERE
Team Name: Crackpot Gumption
** VIVE REQUIRED **
Description: Escape the Flame is an experimental escape room-style game made for the Vive. Explore your surroundings, solve the puzzles, and find a way to extinguish the flame in the room before it extinguishes you.
Controls: Grip Buttons on motion controllers to grab items (anything that highlights can be grabbed and manipulated). Right Face button and point to teleport (watch for the guide on the ground).
Note: Time got the best of me here, as the number of interactable physics assets ate up most of my development time. I hope you still find it fun. Headphones are highly recommended, the radio is on! (try playing with it to find a track you like).
MP Assets Used: Modern Furniture, Pantry Stuffers, Cinematic Music Pack, and Environmental Fires. Sourced assets mostly due to time constraints.
EDIT: Updated download link at 12:48am. Packaging killed me
You and your town happen to find themselves the sole subjects of undying lava slime affection. Unfortunately lava slimes are made of lava. They will totally burn you, and all of your stuff if you let them anywhere near the town. Donât let them near the town. Erect barricades to let the slimes know that you just arenât ready for this kind of a relationship yet. Its not them, you just value your skin, and your possessions too much right now.
Team Name: Unresolved External
Team Members: Henry Pullan, Wood
Name of Submission: UnresolvedExternal_FUSEO
Description: Guide spoolson on an adventure using their fuse to open new paths along the way.
Controls: Use the arrow keys or gamepad left stick to move around. light the dynamite and lanterns with your fuse and watch out for cliffs and saws. Donât let your fuse catch up with you!
Team Name: Inclement Games
Project Name: Cave In
Team Member:
Submission: InclementGames_CaveIn
Description:
You are a lone miner trapped in a series of caves, the only way out is to dig, climb and BLAST your way out.
There is a catch though⌠the caves donât necessarily all remain where you think they should.
Quick instructions : Use the tools provided to you to get to the exit cave.
Exit cave can be identified by glowing red cubes on the exterior.
All assets modeled by the team.
Due to unforeseen electricity issues (aahhh wonderful Eskom), and a team member who was out of action for a 36 hour period due to some real violent food poisoning we didnât have much time to polish the game off, and submitted with 20 minutes to spare >_<
Team Name : TactilArts
Members: Felipe Catena - Adrian Galanda
Project: TactilArts_CarsAndBombs
Windows64 Download Link: MEGA
Android OpenGL3.1 Download Link: MEGA
Build untested on Android yet. We need some sleep. I guess itâs working, I will try it tomorrow and if it doesnât work I will submit a fresh tested build. Windows is fully working.
Assets used: Palmtree, cactus, and ground textures from UE4vehicle demo. Explosion from InfinityBlade. Engine sound from fmod, âFire in the hole!â voice from CS, sky from engine content, music by Valentin Unger.
Read Help on menu to learn how to control the vehicle. One or two players, keyboard and gamepad controls (gamepads is the way to go plz!).
This a racing game based on real hard body physics. Lots of explosions and jumps! Race your buddies, even with just one keyboard!
My game W.B.M.S.A.L.S. (When Bytey Met Stringy: A Love Story). A tale of FIERY love, lust, and loss between two variables lost in a UE4 Blueprint File.
Controls: WASD or Arrows to move and Jump. Everything else will be explained in the game.
The goal of this game is to reach the bottom floor before the timer runs out, sounds easy right?
But there are locked doors blocking you from running down the stairs, this meanâs that youâll have to find keys to progress.
If the timer runs out, the explosions will start coming in waves, if you get caught on a floor with an explosion wave then youâll have to start over.
Controls
WASD - Movement
Space - Jump
E - Interact (Doors and Keys)
Settings
You can determine the parameters the level generator uses, have fun.
**Bugs: **
Player names arenât visible for anyone who isnât hosting
Sometimes the wrong colour skin is displayed for yourself
Host can see names only after the first round
Since multiplayer is connecting through steam, itâs probably region locked. (There is a long workaround but for direct connect through different regions using SteamP2P IP or P2PADDR and typing âopen steam.xxxxxxxxâ in console, but need to access logs for the id/address which isnât available for the packaged version I think)
Scoring might be inaccurate if multiple people die at the same time
Someone random tends to have a seriously overpowered dynamite!
**List of team members: **
Paulius âSlapunasâ Rumsa - Rigger/Animator/Environment & Lighting Artist
Russell @ChrisMCR](chrismcr) - All the coding & blueprinting
King jakayaki.com - Character & Props Artist/UI/Promotional artwork