Jumping FPS in Shipping

I’ve been on a journey to game optimization, cut down a lot of unneeded features.

And for a finale, I packaged the game in shipping. After starting the game, I’ve noticed weird FPS jumping back and forth. And, as this is shipping, I can’t see the stats.

I’ve made a makeshift FPS graph to see jumps clearly.

Rendering: Forward shading+SM5+DX11

AA: TAA+8xMSAA

AA: MSAA+8xMSAA

Is this normal? And if not, how can I profile it?

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You can profile a packaged game, but I can’t find the tutorial at the moment, meanwhile, here’s a screenshot

Enabled stats using Execute console command node.
FPS looks stable on it.
Graph is made on tick.

Ether stat is lying, or tick is unstable.

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But if it actually is jumping, you will notice, right?

Isn’t that noticeable, I think I’ll put it on the back burner for now

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