Jumping FPS in Shipping

I’ve been on a journey to game optimization, cut down a lot of unneeded features.

And for a finale, I packaged the game in shipping. After starting the game, I’ve noticed weird FPS jumping back and forth. And, as this is shipping, I can’t see the stats.

I’ve made a makeshift FPS graph to see jumps clearly.

Rendering: Forward shading+SM5+DX11

AA: TAA+8xMSAA

AA: MSAA+8xMSAA

Is this normal? And if not, how can I profile it?

You can profile a packaged game, but I can’t find the tutorial at the moment, meanwhile, here’s a screenshot

Enabled stats using Execute console command node.
FPS looks stable on it.
Graph is made on tick.

Ether stat is lying, or tick is unstable.

But if it actually is jumping, you will notice, right?

Isn’t that noticeable, I think I’ll put it on the back burner for now