–Original Opening Post–
So this game, I have been working on for quite some time now. I started off creating the game in Blender game engine and have since migrated to UE4. I am however still doing all asset creation in Blender.
I used this game to get familiar with UE4 before diving in to anything more complicated. Since its humble beginnings, it was designed to be as simple as possible. I wanted nice and clean level design while making the game feel refined and not like a typical indie game that is rough around the edges.
There is still lots to do. The loading/menu screens need properly going over. I need to create a whole load more stages. EDIT: Done
I would also like to make the level asset pack available so players can create and share custom stages.
If you would like to see the origonal WIP thread, you can find it here: http://blenderartists.org/forum/showthread.php?365977-Jumper-Game-inspired-by-Portal
All assets you see in the game are my own creation.
Nearing end of production. Making a final push to create a decent amount of stages, finish creating remaining needed assets, and polishing over everything. It will then be a case of doing some final optimizations and then rebuilding all the lighting etc to production level before finally packaging. So around a month or two I hope!
For those of you on Linux, a Linux release is in the pipeline. I’ve set up UE4 so that it can now package to Linux. Sadly this feature doesn’t currently support C++ projects. I’m going to try building the engine from source and trying again. Otherwise I may have to do a native build in Linux. Either way, I don’t want to promise anything this very moment. I’ll post updates on that.
Windows only at this moment. Should run on both 32/64 bit.
If you are going to play the demo, please can you leave me some technical info afterwards:
- Exact Windows version
- CPU - Type and Power in GHZ
- Graphics card
- Other standard PC specs
- Monitor size
The game has been packaged to preview quality, so the lighting isn’t perfect at the moment, and so this demo is not indicative of the final level of quality. There are some stages that still have elements blocked out with simple cubes awaiting to be replaced by new assets.
You may also notice some debug messages when starting a new stage. I’ve done this intentionally to make sure the auto save feature is working correctly. While on the subject, could you also make sure that the continue button on the main menu is working for you as you would expect it to. If not, how would you like it to behave differently?
If you have a controller, please try it out. I’ve tested XBox 360 controller which works fine. A = Jump. Start button will bring up menu. All other controls are your typical FPS movement controls. Menus not supporting controllers yet. Only the actual game itself.
Preview Images and Video: