Jump Indicator decal on translucent materials

Hey there @sweeetjd! I think you’re correct, translucent materials make depth decals fail since they don’t render to the depth buffer, which decals need to determine where to be. I would recommend using the method you mentioned previously, as it’s somewhat easier than the more advanced solutions like writing to a custom depth buffer.

This thread goes over a couple of other workarounds:

Would these work for you?

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