I’ve been trying to get a jump location indicator decal to show on a translucent material, but it doesn’t seem to be possible in Unreal 4.27.
So far, the best solution I’ve come up with to have the player blueprint swap the decal with a plane containing the blueprint over translucent materials, but this doesn’t look the best when the player is transitioning between translucent and opaque objects.
Hey there @sweeetjd! I think you’re correct, translucent materials make depth decals fail since they don’t render to the depth buffer, which decals need to determine where to be. I would recommend using the method you mentioned previously, as it’s somewhat easier than the more advanced solutions like writing to a custom depth buffer.
This thread goes over a couple of other workarounds: