Json replication?

So i made a C++ actor that pulls JSON off of a website. I have a blueprint based off of this actor and it is placed into the map, my problem is that when i try to get the data that is replicated it doesn’t show up. I believe this is because of the fact that the request is being called on begin play and not updated but im not sure.


[Cpp file][2]

[Header file][3]

I don’t know where it’s wrong, but my header of my http request module use:

#include "Runtime/Online/HTTP/Public/HttpModule.h"
#include "Runtime/Online/HTTP/Public/Interfaces/IHttpRequest.h"
#include "Runtime/Online/HTTP/Public/Interfaces/IHttpResponse.h"

It’s not the headers I can pull then info and get it to print but I have to set a delay so the info can have time to be set to the variables and I can’t delay on replicated variables because the delay requires the network to be reliable all the time which it isn’t.