JPrinter is a plugin allowing users print a .bmp, .jpg or .png to some printer with file location, also is allowing print Texture2D with pre-format to printer.
If you use “print image” function, it will hijack your last printer settings (avoid the windows dialog boxes)
Known issue: weird colors when you print a Texture2D, change the texture resolution, sometimes this happen when an single pixel is lost on the resize process (windows bug)
Set your texture to RGBA like the image below (AFAIK we can´t re-compress a texture at runtime, is not allow by EULA)
@Juangea Tipically is not hard at all, probably you can copy and paste in your project and recompile, but it might require some changes, one never knows. It is mosly dependent on the unreal API
@Estape sorry I have been busy these days, I haven’t tried yet. If you want to recompile you need 4.21 for now, copy and paste the plugin inside your new c++ project, regenerate your visual studio solution from your .uproject, then open it and click compile. Never try directly from the uproject, it will fail all the time, that feature is basically useless
I’m trying to get this to install, has anyone been able to get this to work? I’m getting ERROR: UnrealBuildTool Exception: Unable to compile source files.
Hi,
is it posible to use this plugin on unreal 4.22? I need a new feature that is only available on 4.22 and I will be great to be able to print.
Thank you.