Hi! I’ve been investigating how to navigate through a UMG 3d widget using the vive controller’s face buttons (the thumbstick’s “dpad”) by looking at many tutorials, forum posts and documentation. However I haven’t been able to come up with a proper answer as I don’t know where to define the axes or input actions that make possible navigation using common joystick buttons in UMG menus.
Is this even possible? Do I need to simulate joystick buttons through the vive’s buttons? Am I supposed to dig into the Widget Interaction component? I’m kind of lost in this.