Hello! I am currently trying to set up a listen server for a multiplayer game on Unreal 5.3.2.
I am using advanced sessions and steam subsystem.
Everything works fine for creating and finding sessions but I got a problem when it comes to joining a session.
Everytime time I try to join a session it goes into the On Success pin of the node, but my player never travels to the server’s map. Instead, he stays in his map and he loads the default game map at some point.
Do you have any idea why I can’t load the right map?