Joining an active game instance causes unintended results for timers and transform level sequence animation

Reference ID

a544d7a5-4338-b2f2-c52c-21b971e1abde

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Stability

Summary

On maps with a small amount of play when a player joins an active game instance there are some issues:

-countdown timers that have completed and that are set to ‘Stop’ as ‘Completion Behavior’ will show the reset/start time not 00:00.
-timers that are actively counting down will show the start time (not counting down) for anywhere from 15 seconds to a minute before they start showing the countdown after rejoining.
-a timer that is supposed to show the countdown on the HUD does not show it for the same 15 to 60 seconds after joining and active game.
-but the biggest issue for me. In my game I have a vault where I am using a cinematic sequence device with a level sequence transform animation to open the vault door. The ‘When Finished’ setting is ‘Keep State’. When a player joins after the vault has opened the door will show as closed to them. Existing players from the game start show it as opened. The joined player can walk through the “closed” door as if it was not there. The existing player has no issue.

Steps to Reproduce

Join an existing game instance of a map that has countdown timers and a level sequence transform animation. This issue can be seen on any versions of my island.

Expected Result

Timers should work properly and not do what I described in the summary.

Observed Result

See summary.

Platform(s)

windows

Island Code

3357-2884-5925

Unfortunately I have to take my map offline until I can come up with a workaround. The name of the map is “The Vault”. If the vault doesn’t show open for joining in progress players it is a major flaw.

Tired of coming up with workarounds for Epic Bugs. EPIC GAMES fix UEFN and make it rock solid before rolling out new features. So much is broken.

Just checked a very popular map that I like to play that is Creative 1.0 based. Boykaro Red vs Blue Rumble. That has a few timers in it…they didn’t start showing the correct value for about 30 seconds after I joined. They showed the default value (start value) when I joined.