Switching to “/Script/SocketSubsystemEOS.NetDriverEOS” does not fix my connection to EOS dedicated server. My client keep getting connection timed out.
This is in my ini:
[OnlineSubsystemEOS]
bEnabled=true
[OnlineSubsystem]
DefaultPlatformService=EOS
[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName=“TP_Blank”,NewGameName=“/Script/ElitePlugins”)
+ActiveGameNameRedirects=(OldGameName=“/Script/TP_Blank”,NewGameName=“/Script/ElitePlugins”)
+NetDriverDefinitions=(DefName=“GameNetDriver”,DriverClassName=“/Script/SocketSubsystemEOS.NetDriverEOS”,DriverClassNameFallback=“/Script/OnlineSubsystemUtils.IpNetDriver”)
+NetDriverDefinitions=(DefName=“DemoNetDriver”,DriverClassName=“/Script/Engine.DemoNetDriver”,DriverClassNameFallback=“/Script/Engine.DemoNetDriver”)
[/Script/Engine.GameEngine]
+NetDriverDefinitions=(DefName=“GameNetDriver”,DriverClassName=“/Script/SocketSubsystemEOS.NetDriverEOS”,DriverClassNameFallback=“/Script/OnlineSubsystemUtils.IpNetDriver”)
+NetDriverDefinitions=(DefName=“DemoNetDriver”,DriverClassName=“/Script/Engine.DemoNetDriver”,DriverClassNameFallback=“/Script/Engine.DemoNetDriver”)
[/Script/OnlineSubsystemEOS.EOSSettings]
CacheDir=CacheDir
DefaultArtifactName=MobileClient
RTCBackgroundMode=
TickBudgetInMilliseconds=0
bEnableOverlay=False
bEnableSocialOverlay=False
bEnableEditorOverlay=False
bPreferPersistentAuth=True
TitleStorageReadChunkLength=0
bUseEAS=False
bUseEOSConnect=True
bUseEOSRTC=False
bMirrorStatsToEOS=False
bMirrorAchievementsToEOS=False
bUseEOSSessions=True
bMirrorPresenceToEAS=False
bUseNewLoginFlow=False