I am using Advanced Sessions and Advanced Steam sessions to support multiplayer lobbies in my game. In the engine, my multiplayer system works just fine, as it is near-identical to those shown in the various steam multiplayer tutorials. However, in its packaged form, my game’s multiplayer will not work, as the client finds a session (as I realized using blueprints) but simply rejoins the main menu’s level. When attempting, again, to join the session, the client fails to find any, due to what I believe is the client being in the session despite being in the main menu level. Seeing as how either of my computers can host a server and neither can join, I assume the problem is not related to the map’s file location, and that somehow I should be manually instructing the client to join the level. So, in summary: how can I force the client to join the level, or how can I allow it to do so automatically? I know there is plenty of extra information that I have not considered providing, so please let me know if I can provide any extra help in diagnosing the problem.
Do you find any solution ???
Hey you just need to add listen to you map load option
I have already done this, however my “listen” argument is instead “?listen”, so I will modify it to test for any difference.