Summary
Join in progress players in spectate respawned through verse via Agent.Respawn(vector3{}, rotation{})
are completely broken.
Please select what you are reporting on:
Verse
What Type of Bug are you experiencing?
Character
Steps to Reproduce
Have island settings join in progress set to spectate
Have a player join in progress and spectate.
Call Agent.Respawn(vector3{}, rotation{})
They will respawn but not a single device will work on them.
Expected Result
The agent/player be properly initialized / able to interact with devices in the world or a proper means of releasing spectators.
Observed Result
No devices work for respawned player for the entirety of a round (Have not tested entire sessions w/ multiple rounds)
Platform(s)
Windows