Hi all,
My team and I are working on a sport simulation project that runs in editor. Multiple characters are driven by data we receive and move around a field. Typically the operator will host on one machine, and another will connect as a client for viewing.
Recently we’ve run into an issue where our characters seem to jitter on the client. This seems to be affecting both their transforms and as a result, their animations. It looks like multiple frames are being skipped between updates.
As a bit more context, the characters have a standard Character Movement Component with settings identical to Lyras’. They are parented to another actor which is what is being directly moved by the data we receive. In the past this has worked fine for us but at some point we began to see this jitter.
What are the main things to try when attempting to identify the cause of this issue? I’ve spent a few days troubleshooting this issue without any luck. I’ve tried edits to DefaultEngine.ini I found suggested in other posts, changing settings on the CMC, stripping out the animations entirely… I have tried using the network profiler and nothing seems amiss at first glance, but then I’m not 100% sure what to look for there. This is a BP only project but if there was a C++ solution we could look at implementing it.
Thanks in advance