That’s a few good points. My gut is telling me something is not right at either engine or project settings level, also because I have no idea I have fixed the foreground cloud issue in the first place. I thought it was something to do with switching to Vulkan, than back to DX12, or maybe turning on MegaLights, but after literally going through every setting, i was not able to “break it back”.
I’m tempted to rebuild the whole thing into a fresh project, perhaps in 5.6 when we get a stable release.