Hi, I’m running into an issue where static meshes attached to the player pawn are jittering during movement.
(The player pawn is a vehicle in which you drive, and if you sit in the driver’s seat, anything attached in the view will begin to jitter after moving for a short period of time)
I’ve tried attachment both by socket, and by just making it a child component of the player actor.
Physics and Collision is turned off for each individual component (as well as gravity for the entire project,) but the jitter still occurs after moving for a short while.
Everything is flagged as movable and not static as well.
Is this a known issue with attachment?
Any help is appreciated.
Could you post a quick video of this so I get a better idea of what type of jitter you mean. Is it jitter of the static mesh attached or the entire vehicle? I wouldn’t expect any jitter as the attached mesh should just inherit its position from the parent. It could very well be a bug so a video would help with giving me some ideas.
We were able to reproduce this in our default Flying Template. I have created TTP# 348435 in our tracking software and we will be looking into the issue further.
Hey TJ, I just moved up to 4.6.1 yesterday with my project and I’m having this exact same issue once again.
Would anything have changed from 4.5 to 4.6 that could have re-opened this bug? Are there any new settings in 4.6 that need to be checked to deal with this?
I’d be very thankful if you could look into this for me as it’s pretty critical to my project. Thanks!
the issue was fixed for me in 4.5… but I just moved to 4.6 the other day and it appears that it is broken again with 100% repro. (I’m commenting this under my claimed fix post in attempt to re-open this issue)
Hey TJ, I just rolled the project back to 4.5, and all of the jitter issue completely went away.
We have motion blur globally disabled, but the issue isn’t a pixel jitter, it’s objects actually offsetting and dancing about. It’s definitely not a post problem. I’m 99% sure it’s the same issue we were seeing before when I first reported this bug in 4.4.3.
When I get some time this week I can try to repro it in a new project though just for a base case.
We haven’t heard back from you in a few days, so we are marking this post as resolved for tracking purposes. If you’re still experiencing this issue, please feel free to post back here with additional information and it will reopen the post.
Hi, same here also on UE 4.7.6. It could be that I’m just doing it all wrong… For me the jitter also only on the mesh. Weird thing is that the server view on itself and the server(object-mesh) on the client view doesn’t jitter, at least it doesn’t seem like it does, where the client on itself and on the server’s view of the client(object-mesh) it jitters alot.