Jitter on attached meshes to player pawn

Yeah, I think it is the mesh that jitters. Have been a bit busy and haven’t gotten around to this yet. I am going to start by not using the UCharacterMovementComponent!

Got the same issue in 4.12… Any ideas?

Never-mind, I migrated my work to a new project and its gone, no idea what the cause was tho.

This whole question is pretty old but turning off gravity on the mesh fixed it for me.