Hi,
I am very much a beginner with Unreal Engine but I have worked in 3D software for several years (Cinema 4d with Octane render mainly) and thought it would be interesting to see what level of quality can be achieved.
I am running a very high end pc with 2080ti-cards (two of them for GPU rendering).
To get started and see how an already working project was designed I downloaded the raytrace ArchVizInterior-project from the Unreal Engine “Learn”-section.
Maybe I am doing something very wrong or have missed vital settings but the quality I am getting is pretty darn far from the Youtube-reference of the project.
Here is a short video some of the issues that I am experiencing (the jitter/noise is perceived as much worse on screen than in the video, guess because of video compression):
I have tried running simulation in the both the main editor window as well as running a stand alone build with the same errors.
I have turned off texture streaming
I have made sure resolutoin scale in Enginge Scaling Settings are at 100 and all other settings at “Cinematic”
Material quality level is set at high
Thanks for the reply! I am not at the office right now but will check as soon as I can. However this goes for both this suggestion and the one below but since this is a completely unmodified Unreal Engine “showcase”-project wouldn’t it already be set to optimal settings in terms of looks? Since I am a beginner with Unreal perhaps this is more of a programwide master setting?
Thanks for the reply! Yeah the video doesn’t really show the amount of jitter/noise properly but it is really very bad in real life. Same question though as in my reply above about this being an official Unreal showcase-project.