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Jerky lines in mobile VR

Problem is if some objects is close they are sharp, but if they are further than 3-4 meters they start to “dance”.

Tell me how you can call this problem and what can cause it

video of the problem: https://youtu.be/WZcI1LHw76I

screenshot:

https://forums.unrealengine.com/filedata/fetch?filedataid=119794&type=thumb

All kinds if anty aliasing dont work on this problem…