Hey everyone,
for our new project we set up Jenkins for automated building, since we are using a dedicated PC for use with our HTC Vive.
General cooking/staging/packaging etc. works perfectly fine, but once we check in new C++ code it doesn’t recompile that part. Using the Unreal Editor recompiling and building works fine.
We are using this Windows Batch Script, as given in A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums
RunUAT BuildCookRun -project="C:/workspace/PhoenixDebug/Phoenix.uproject" -noP4 -platform=Win64 -clientconfig=Development -serverconfig=Development -cook -build -allmaps -stage -pak -archive -archivedirectory="C:/workspace/Build"
Does anyone have a working example of the batch script, that makes C++ compile correctly? I appended the output log given by Jenkins.
Help would be much appreciated.
Greetings,
Ciaviel