Members: Rafael Pezente, Atom Dellow, Robert Foster
Sorry for the late submission, I actually tried to get this up early this morning, but it was cooking for an hour or so then I fell asleep - woke up to my computer restarted. So you guys just get the whole project. I’ll cook later today and possibly update this post.
The multiplayer works, need to have it running on two different machines, and connect through LAN. The AI is a bit broken, so are the stats and end game. We got hung up on Multiplayer and AI in the beginning, as we were pushing our selves to do stuff we haven’t done before. I only got the AI to work in the last hour of the game jam.
Rafael and Robert made the robots. My self and Robert made the blue-prints, I imported the sound from a midi file I had laying around. I don’t claim the rights to it, and don’t remember what it’s called, it’s a SNES game.
The controls are A & D to move, Space to Jump F to shoot. For multiplayer, have two games on different computers connected by the router. Have one start the game and HOST, then have the other search for games, and then JOIN.
We learned a lot doing this; about team work, advanced blue prints that we didn’t know how to do, workflow, ect. This was the first time this group has come together, and I have a feeling the next time we do, we’re going to crush it!
A link to screenshots from the game http://imgur.com/a/6YPwg