Hello,
my lights create jagged shadows when viewed through high focal lengths.
The first image shows a lit character with a focal length of 35, the second shows the same character with focal length 100 - the shadows are of a significantly higher quality in the first image.
In both cases, I’m using a Directional Light, and Lumen is being used in conjunction with Virtual Shadow Maps.
P.S. Sadly the r.Shadow.Virtual.ResolutionLodBiasDirectional variable didn’t help because the quality stops increasing after I lower the value past -1.5.
This scenario has come up a few times through the community, and indeed, most solutions point to adjusting the r.Shadow.Virtual.ResolutionLodBiasDirectional variable. As for alternatives methods to test, we have the following options:
Disable dynamic shadows and raytracing in your scene
Switching from virtual shadow maps to regular shadow maps
Increment the affected mesh’ details/polycount in order to generate more detailed shadows, with less chance of jagginess
Enable inset shadows for the object, which will foce high resolution shadows, regardless of the focal length