Hey I’m having the same issue on UE4 mobile rendering. The shadows look fine in the engine preview but on my mobile I get really jagged shadows. I have tried to increase the shadow resolution and lightmap resolution as well but it doesn’t do anything. Is there any way to apply the “r.Shadow.Virtual.ResolutionLodBiasDirectional” command on mobile packaging and not just the viewport? I cannot find any solution to this and the shadows look really ugly. My only option is to remove the shadows entirely from my game which I really don’t want to do. Please help.
Thank you.