I have a small theater scene that I illuminate with point and spot lights. However, my shadows have very jagged edges, as seen below:
So far I tried:
-Increasing lightmap resolution. The weird thing is, the “jaggedness” seems to remain the exact same on different surfaces with different lightmap resolutions. Either way, I’m 100% sure this is not the issue here. Half the surfaces on the screenshot above appear red when visualizing lightmap density.
-Checking the lightmap UVs. They all seem just fine. To clarify, I’m getting the same error on a simple plane with a high res (1024) lightmap. So I’m pretty sure this is not the issue either.
-Turning area shadows on and off just to see what happens. All my lights are static, but gave it a try anyway. As expected, no difference whatsoever.
More info in case it helps:
-“Static Lighting Level Scale” is set to 0.2, and “Indirect Lighting Quality” to 3. Lighting Quality doesn’t seem to help either, both production and preview builds gave me the same result in terms of jagged edges.
-The problem occurs on both flat and smooth surfaces.
Thanks in advance.