Jagged edges on meshes

I’m rendering some very simple one color unlit meshes and I’ve noticed that when I spawn them into the scene, or in anyway make them appear on camera, whether that be by opacity, movement, coloring etc. They appear with really jagged edges and with parts of the mesh not rendering properly. You can see in my image the one’s I’ve circled in comparison to the one’s above and right look significantly worse. If I move the camera around they sort of load in, but initially they are very bad quality. I’ve tried changing the Streaming Distance Multiplier but that didn’t seem to have much of an effect. Does anyone know what might be causing this?

Hey dekkuran -

It is hard to tell from your image but most likely these jaggies are caused by your masked material and a rough alpha mask. I would highly suggest looking into this tutorial by VFX Artist Bill Kladis on creating Alpha Maps for VFX.

Thank You

Eric Ketchum