IWYU Problem with FMOD


I am currently switching to the new IWYU model. The process is very painful but I am slowly getting there. At the moment a plugin is blocking the process. Is there a way to disable the IWYU model for a specific plugin?
I my case it is fmod and an engine plugin. I already opened the build.cs files of the plugin and added this line:
bEnforceIWYU = false;
to make sure that the plugins run in normal mode and do not use IWYU. But this has no effect at all :frowning:
Is there a way to make sure that a certain plugin does not use the new system?