I really am tired of wasting my life away, Epic just tell us blender is no good for UE4 and shoudnt be used.
Really, in unity while not perfect my animations and exports works properly but in UE4 its a disaster ive wasted so much time trying to get any skeletal mesh and weapons(sockets) to work properly, its impossible.
And no this is not comparison with bloody unity its just UE4 thats impossible to work with, just tell us you HAVE to use maya and then i understand what i have to do next.
I have all the possible problems, rotation problems, scale problems, UE4 imports bone shape meshes and IK bones along with the skeleton, the base armature is scaled 100x which makes my weapons added to sockets 100x biggers, if i try to resize down my skeletal mesh base to 1 it jumps to some random high numbers after i enter scale to 1.0 and hit enter like 9800 making my skeleton huge.
I keep trying applying scale,rot,loc all sorts of blender export settings nothing works, ive watched all youtube videos regarding blender to ue4 including the epic official one, reset blender settings nothing works.
Other major issues i cannot easily reimport animations, and skeletal rig after i modified them, only headaches and waste of time = ue4 asset import pipeline.
In unity its so easy copy the .blend file to project and everything just works, save changes in blender to .blend file and gets automatically reimported with new animations or changes done in unity, or export to FBX in asset folder, works just as good no problems.
Just for comparison i made maya student license and made a skeleton for my mesh with a simple animation, imported in my project and it has none of the blender problems, conclusion is that ue4 doesnt work with blender or its broken.
I want to know if they will fix the blender pipeline or not ive been trying to get into this engine for over a year learning and learning but skeletal meshes and animations have always been broken they never work properly.
This is too much work to throw away all the time just because ue4 importer gave me the middle finger every time.