My CPU also says it’s only at 24%. So it seems to me this render is taking a long long time (it’s been going for 2 days and still has 7 hours to go) but is barely utilizing the resources of my computer.
Is this expected behavior? Is there any way I can change this/fix this/ speed things up?
GPU reporting has been buggy with Windows for a while now. If you go under Task Manager => Performance => GPU => Click on the Copy drop down in the top right graph => Change to Graphics_1 and see if it still shows 0% usage.
I’m seeing the same thing actually. On my Ryzen 5 3600 (No integrated GPU) and a RTX 2060. My Unreal editor/packaged games don’t seem to display their actual GPU usage under their processes in the task manager. I see the GPU usage increasing, but it seems to be under the desktop device manager process instead.
Was wondering if there were updates/suggestions for this, or if living with the issue is just the solution here.