I've been having a blast with Unreal AR support

I build a quick farming scenario to try out some of the more basic tools like a cursor to place/select things. I’m still trying to figure out a way to add some navigation and AI.

I didn’t realize it at the time but a lot of the “holograms” and game mechanics I used in CAT Interstellar were very similar to things like “Gaze” on the hololens. This is running a pixel 2 but it’s pretty incredible how much it can handle and still keep a solid 60 fps.

Tried a cow benchmark and ran out of room. There are 2 horizontal surfaces, 3 houses, 63 fps, but I lost count of the cows.

You need to add a cownter :slight_smile:
Cool stuff btw!