I have an object that is moving too fast on the scene and is causing artifacts because of distance field ambient occlusion slow updates
Is there a way to exclude it from DFAO?
I have an object that is moving too fast on the scene and is causing artifacts because of distance field ambient occlusion slow updates
Is there a way to exclude it from DFAO?
Hi,
There is no checkbox to remove an object from using DFAO unless it’s just not supported.
However, there may be a slight workaround that could help if you want to give it a try.
You can open the mesh in question up in the Mesh editor. In the Details panel to the right locate the setting for Distance Field Resolution Scale and set it to 0 and hit apply. There may be a slight amount of AO generated (At least from my tests) but this could help.
You can visualize the difference and how much affect it has on the Distance Fields by going to the viewport and selecting Show > Visualize > Mesh Distance Fields. This will show you the resolution of the meshes in the scene that are using DFAO. You should not really see your mesh isn’t really generating any Distance Fields.
Give this a shot and let me know how it goes.
Thank you!
Tim
that worked for me! thanks
You can now also go into the mesh properties and under lighting you can uncheck “effect distance field lighting” which will also block the mesh from affecting distance fields.