Summary
Consumables spawned by the Item Spawner or Item Granter do not automatically merge into an existing inventory stack. Instead, the player must press Interact (E) to pick them up.
The exact same consumable behaves correctly when it comes from a standard Fortnite chest or after it has been dropped from the player’s inventory.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
Create a new blank UEFN island. Place an Item Granter and register a stackable consumable, such as Shockwave Grenades. Set Drop Items at Player Location to Always, so the granted item is dropped into the world instead of being added directly to the player’s inventory. Start the game. Pick up enough Shockwave Grenades to have an incomplete stack (for example, 3 out of 6). Activate the Item Granter to drop another Shockwave Grenade. Walk over the dropped Shockwave Grenade.
Expected Result
The spawned consumable should automatically merge into the existing inventory stack, matching the behavior of standard Fortnite chest loot.
Observed Result
The player must press Interact (E) to pick up the spawned consumable.
Platform(s)
PC
Island Code
7019-3034-7238
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Video
Additional Notes
If the same consumable is manually picked up and then dropped from the player’s inventory, it starts behaving as expected: walking over the dropped item automatically picks it up and merges it into the existing stack.
This indicates that the issue is specific to the pickup originally created by the Item Granter. The exact same item behaves correctly after being dropped by the player.
The same behavior can also be reproduced with an Item Spawner.
I tested this in:
A brand new UEFN project.
My main project.
Launch Session.
Published Private Version.
The behavior is identical in all cases.
