Items not appearing where placed, mirrored setting malfunction.

Summary

In the editor I’ve placed a few catwalks that have been scaled up to 3 (in particular catwalks outer 2 from slappy shores with orange hand rail). When you place them in UEFN they are not in the same place when you Launch session. I noticed that when I messed with the mirror setting it puts them in the same place as they show in the launched session (not in the same place as the editor) The problem is by default the mirrored setting is on but they don’t show mirrored in the editor, only when you launch session. when you turn off mirrored they show in the correct position on both (the first time you unselect mirrored the asset doesn’t move, when you select/unselect it after that it starts changing correctly)

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Drag catwalk outer 01 with orange hand rail from slappy shores folder, change scale to X=3 Y=3 Z=3 line them up with something to note expected position, then launch into session to test.

Expected Result

Items appear where placed

Observed Result

Items appear in mirrored position

Platform(s)

PC

Island Code

Island not released yet

Upload an image


I’ve just noticed the default X scale on some of these assets is -1. Would that cause an issue?

Its a good idea to always check for the -1 on X scale of a prop when you first select it, usually means the prop is mirrored.

I have been unchecking just the Mirrored Setting, which will update the X scale to 1, for…
Ooo I can say years now … because it works, this problem has existed from the start.

The issue is somewhere between the actual prop, the mirrored setting, the -1 X, and the leviathan nature of a massive code.