Items Collected - Trigger Sequence

Can anyone please Help. Ive been trying to get this to work for hours. And Ive come close but I dont see the issue. Please check the video.

I want the character to collect items and then a door opens. Trigger a sequence

Thats so much, Appreciate any help I can get.
Please help anyone, AAAAHHHH

since it happens immediately at Begin overlap, use branches and breakpoints there to figure at which point it exits the execution. Can you make a video of that too? Also you can see the debug target to set the node highlighted, but i recommend breakpoints for this scenario.

1 Like

thank you, ill give it a go and get back to you