Summary
In LEGO islands with Itemization enabled, Battle Royale item & weapon prefabs are reflected into the Fortnite digest instead of LEGO-specific ones. This also affects the Add Entity context menu tab.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
- Create a LEGO island in UEFN
- Enable Itemization in Project Settings
- Inspect Fortnite.assets.digest or the Add Entity menu
Expected Result
LEGO items are reflected/shown as prefabs in the digest & other relevant places
Observed Result
Normal Battle Royale items show up (which are otherwise unavailable in LEGO islands)
Platform(s)
win
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Additional Notes
Sample Verse script to grant Battle Royale items in LEGO islands:
using. /Verse.org/SceneGraph
using. /Verse.org/Simulation
using. /UnrealEngine.com/Itemization
using. /Fortnite.com/Game
using. /Fortnite.com/Items
using. /Fortnite.com/Itemization
using. /Fortnite.com/Playspaces
using. /Fortnite.com/Weapons
(Comp:component).AwaitRoundManager()<suspends>:fort_round_manager=
loop:
if. Out is Comp.Entity.GetFortRoundManager[] then return Out
Sleep of 0.0
(Comp:component).AwaitPlayspace()<suspends>:fort_playspace=
loop:
if. Out is Comp.Entity.GetPlayspaceForEntity[] then return Out
Sleep of 0.0
(Comp:fort_playspace).AwaitPlayer()<suspends>:player=
loop:
if. Out is Comp.GetPlayers()[0] then return Out
Sleep of 0.0
(Comp:player).AwaitInventory()<suspends>:inventory_component=
loop:
if:
Out is first{Inv : Comp.FindDescendantComponents(inventory_component)}
true?
then:
return Out
Sleep of 0.0
test_grant_component is class<final_super>(component):
OnSimulate<override>()<suspends>:void=
RoundMngr is AwaitRoundManager()
loop:
if(RoundMngr.RoundNumber > 0). break
Sleep of 0.0
Playspace is AwaitPlayspace()
Player is Playspace.AwaitPlayer()
RootInv is Player.AwaitInventory()
RootInv.AddItemDistribute of AssaultRifle_BR_PreSeason_Legendary{}
RootInv.AddItemDistribute of Grenade_OG_CH1S1_Common{}
RootInv.AddItemDistribute of MedKit_BR_CH5S1_Uncommon{}