Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Summary
If I have an item X times, add it another Y times to the player inventory and check the item count afterwards, Fortnite is convinced that the item count is still X.
Steps to Reproduce
Use an ConditionalButtonDevice to get the item count of something. Then use an ItemGranter to give the player more of this something.
Then use the ConditionalButtonDevice to check the item count again.
Expected Result
The second item count should increase.
Observed Result
The second item count is still the same as the first, even tho we added items in-between. It takes a full frame until the item count updates.
Platform(s)
All