ItemGranters/ConditionalButtons don't update the item count.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Summary

If I have an item X times, add it another Y times to the player inventory and check the item count afterwards, Fortnite is convinced that the item count is still X.

Steps to Reproduce

Use an ConditionalButtonDevice to get the item count of something. Then use an ItemGranter to give the player more of this something.
Then use the ConditionalButtonDevice to check the item count again.

Expected Result

The second item count should increase.

Observed Result

The second item count is still the same as the first, even tho we added items in-between. It takes a full frame until the item count updates.

Platform(s)

All