Reference ID
966547e3-4614-01d1-3857-16ad5cc947ff
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Summary
Item spawners and item placers have a really high and inconsistent memory count.
Steps to Reproduce
After placing your item spawners or item placers load into an edit session, each time you do this the memory count changes.
Expected Result
The item spawners/item placers will usually be at a close to normal memory count to a really high memory count.
Observed Result
The memory count changes every time you load a session.
Platform(s)
PC
Island Code
3388-2583-2817
Additional Notes
I’ve had item placers on a map of mine for a long time and they’ve always taken up a ton of memory and were pretty inconsistent, I’ve always thought that was normal for some reason. A few days ago, I replaced all of the item placers with item spawners. This brought the memory down from 117k to 101k, so I decided to delete some stuff to lower the memory. After launching sessions it’s gone up to 105k, 110k, 121k, and then 107k. Every time I’d delete the item spawners to see what the memory usage would go down to and it’s always gone down to around 98k memory. After going through this, I think that there’s an issue with these devices. (I’m not sure if this is an issue in creative, I’ve been mainly using UEFN)