Item Spawners and Item Placers have a really high, inconsistent memory count

Reference ID

966547e3-4614-01d1-3857-16ad5cc947ff

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Summary

Item spawners and item placers have a really high and inconsistent memory count.

Steps to Reproduce

After placing your item spawners or item placers load into an edit session, each time you do this the memory count changes.

Expected Result

The item spawners/item placers will usually be at a close to normal memory count to a really high memory count.

Observed Result

The memory count changes every time you load a session.

Platform(s)

PC

Island Code

3388-2583-2817

Additional Notes

I’ve had item placers on a map of mine for a long time and they’ve always taken up a ton of memory and were pretty inconsistent, I’ve always thought that was normal for some reason. A few days ago, I replaced all of the item placers with item spawners. This brought the memory down from 117k to 101k, so I decided to delete some stuff to lower the memory. After launching sessions it’s gone up to 105k, 110k, 121k, and then 107k. Every time I’d delete the item spawners to see what the memory usage would go down to and it’s always gone down to around 98k memory. After going through this, I think that there’s an issue with these devices. (I’m not sure if this is an issue in creative, I’ve been mainly using UEFN)

It looks checking in changes to revision control every time you load into a session will show the accurate memory count.

In my Maps is the same withe the Item-Granter, Memory changes ervery session!!!

1 Like

when you have multiple item granters, do they all show in individual rows in the memory calculation, or just all of them under one single row. so like multiple rows with “numinst” as 1, or one row with as many as they are in the map under the numinst? For me they all are in individual rows saying 1 instance and each
taking up to 1.5k memory.