Summary
Item Remover with the “Affected Objects” property set to “Weapons” doesn’t remove the new Chainsaw weapon.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
- Place an Item Remover device
- Set the properties “Affected Objects” to “Weapons,” “Amount to Remove” to “Percentage,” and “Percentage to Remove” to “100.0”
- Give the player the Chainsaw weapon.
- Call the “Remove” function on the player with the Chainsaw
Expected Result
The Chainsaw should be removed from the player’s inventory
Observed Result
The Chainsaw stays in the player’s inventory
Platform(s)
PC
Island Code
8552-0760-0833
Additional Notes
If the “Affected Objects” property is set to “Weapons and Items,” the Chainsaw is removed. However, if it is set to “Items,” the Chainsaw isn’t removed. So, it’s unclear whether it’s regarded as a weapon or an item, but it should be considered a weapon.
The map for the island code implements a system where weapons are “cycled” randomly. Each time a weapon is cycled, it is granted using the Item Gratner device, and then, after a 0.07-second delay, it is removed using the Item Remover device. Whenever the weapon is the chainsaw, it stays in the player’s inventory and doesn’t get removed. Because a player can only hold one chainsaw at any given time, if the next weapon in the cycle is the chainsaw, again, it will be dropped on the floor, which is not the intended design.