Item granters with different item definitions are registered as individual devices during memory calculation

Summary

Item granters with different item definitions are registered as individual devices during memory calculation, causing each item granter to use up to 800+ memory.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Memory

Steps to Reproduce

Place two item granter devices and insert a different item definition in each granter. Then run a memory calculation.

Expected Result

The item granter devices should appear in the same row as instances in the memory calculation results as they are the same device.

Observed Result

The item granter devices will appear in two different rows as exclusive devices in the memory calculation results, causing them to take up more memory than intended.

Platform(s)

PC

This is also the case with anything that is customizable ie item spawners, item removers ect

I always thought this was due to each having separate item data as if you have say 1 item spawner with 1 item and copy it say 10 times then they do all share the same memory line.

It is bizarre either way as this is not the case in 1.0

Yeah that seems to be the cause of the issue. Yet putting tons of different items in the same device doesn’t increase it’s memory like it does if those items are in separate devices. Some devices also still group together with different items such as vending machines which is weird.

i agree and it is a issue that needs looking at and many people will have the same issue even without noticing or seeing it as a problem

I hope this gets escalated