Item Granter - Only If Not Owned Not Working

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Island Settings

Summary

I was making a minigame map. And i want to switch mingames within the map and i want players to grant a shockwave hammer at first but then if players get eliminated they spawn with the regular loot and not with the shockwave hammer so i want the respawned players to grant the schockwave hammer again while the other players dont. I tried it but it keeps granting them also for me. I had the setting clear inventory also on. Maybe that has something to do with it?

Steps to Reproduce

Give me the details to fix this problem!

Expected Result

I want the players that already have the hammer to not grant the item and the players that dont have it grant it and delete the other items in their inventor

Observed Result

There is no result yet thats why i am asking!

Platform(s)

Pc and console

Are you using regular granters or pairing them with verse code? If it is with code, setting up your own event for this would probably be the easiest. Simply add a “SpawnedEvent” to the player spawner, and have that event call the GrantItem() method of the Shockwave granter. This way, whenever they spawn in, it will automatically give them the hammer.

Hey Kid0FN.

Using Class Designers may help, make maybe 1 class as a default with no hammer and one for the hammer class,
that way just switch a players class for the inventory change instead of using an item granting/removing system.

There should be better tools for managing player inventory. upvote maybe [Request] Simpler ways to work with inventory from Verse

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