Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Memory
Summary
Here’s the test on the pictures below :
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Having 5 granters that grants 78 different items (3795 memory)
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Having 1 granter that grants the same 78 different items (same ones as above) (2878 memory)
Which means that putting everything in one granter is the solution to increase memory which shouldn’t be a thing, since it is forcing us to make our own granting system (which can lead to bugs)
I’ve tested with 78 items but we probably have 500 items on our map which would lead to an approximate memory gain of 5000
Can we have the item granter memory cost be per unique item definition only so that we don’t have to use only 1 granter in our maps ?
Steps to Reproduce
- Place X granters that grant Y items total
- Place 1 granter that grants Y items
- Compare results
Expected Result
The results should not be so different
Observed Result
The results are really different
Platform(s)
PC