Which means that putting everything in one granter is the solution to increase memory which shouldn’t be a thing, since it is forcing us to make our own granting system (which can lead to bugs)
I’ve tested with 78 items but we probably have 500 items on our map which would lead to an approximate memory gain of 5000
Can we have the item granter memory cost be per unique item definition only so that we don’t have to use only 1 granter in our maps ?
Bump, this has been voted a lot, you can’t just answer “By Design”, this means we need to put everything inside a single device to save on memory, this is not how it should work
Also, can we get the bot to answer the topic when the ticket changes state instead of editing its old message ? @Flak
I see its closed. I think Epic needs to do a doc or something to explain how all the memory is calculated with item spawners/granters/removers as tbh it is completely random. In 1.0 it is consistent as it shows the +22 or whatever it is in UEFN its crazy. I have a item remover with 9 items and its 1800 and i have a item granter with 12 items and that’s about 1800 lots of others at random memory as well. All item spawners are randomly sized so if you have 99 with 1 item in each its a absolute huge memory output yet in 1.0 its consistent.
I understand its closed but something is wrong with these devices and i have read numerous posts about these devices and this issue and nothing seems to be getting done.