Item Granter memory usage increases per instance instead of per item

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Memory

Summary

Here’s the test on the pictures below :

Which means that putting everything in one granter is the solution to increase memory which shouldn’t be a thing, since it is forcing us to make our own granting system (which can lead to bugs)

I’ve tested with 78 items but we probably have 500 items on our map which would lead to an approximate memory gain of 5000

Can we have the item granter memory cost be per unique item definition only so that we don’t have to use only 1 granter in our maps ?

Steps to Reproduce

  1. Place X granters that grant Y items total
  2. Place 1 granter that grants Y items
  3. Compare results

Expected Result

The results should not be so different

Observed Result

The results are really different

Platform(s)

PC

The status of FORT-770304 incident has been moved from ‘Ready for QA’ to ‘Closed’. Resolution Reason: ‘By Design’

2 Likes

Any update on this, my item granters take up like 20% of my island memory. Back in 1.0 days it was like 19 memory per granter

1 Like

its the same with item spawners and also item removers makes no sense on 1.0 its consistent tbh

1 Like

Bump, this has been voted a lot, you can’t just answer “By Design”, this means we need to put everything inside a single device to save on memory, this is not how it should work

Also, can we get the bot to answer the topic when the ticket changes state instead of editing its old message ? @Flak

1 Like

I see its closed. I think Epic needs to do a doc or something to explain how all the memory is calculated with item spawners/granters/removers as tbh it is completely random. In 1.0 it is consistent as it shows the +22 or whatever it is in UEFN its crazy. I have a item remover with 9 items and its 1800 and i have a item granter with 12 items and that’s about 1800 lots of others at random memory as well. All item spawners are randomly sized so if you have 99 with 1 item in each its a absolute huge memory output yet in 1.0 its consistent.

I understand its closed but something is wrong with these devices and i have read numerous posts about these devices and this issue and nothing seems to be getting done.

1 Like

This problem is so big for me that they range from 800-1k each. and i have alot of them. Its literally preventing me from doing so much work

1 Like

same here again. Tickets keep getting closed. Something is diff between uefn and creative for sure