I am using an Item granter to give players a sword at the start. The Sword Flashes in front of the player and vanishes. It doesn’t get added to the inventory or get equipped, Even though it is set to be Equipped.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Stability
Steps to Reproduce
Make an Item grant that gives a sword at the Player Spawn
Expected Result
I expect the code to work and give the player a sword…
Observed Result
Sword appears and vanishes never to be seen again.
Platform(s)
Windows 11
Additional Notes
I started UEFN 5 days ago and I am finding things are Unstable at Best. I would like some quick fixes Please.
Our internal QA team wasn’t able to reproduce this issue.
The QA team was able to successfully grant items to a player and have it persist. “Grants persisted and equipped across four configurations — spawn-wired, post-start trigger, spawn-time with a class assigned, and Verse-driven GrantItem”
It seems like you haven’t configured the granter, Island Settings, or a team/class device arrangement correctly.