ITEM GRANTER DOESN'T grant on Player Spawn V42

Summary

I am using an Item granter to give players a sword at the start. The Sword Flashes in front of the player and vanishes. It doesn’t get added to the inventory or get equipped, Even though it is set to be Equipped.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Stability

Steps to Reproduce

Make an Item grant that gives a sword at the Player Spawn

Expected Result

I expect the code to work and give the player a sword…

Observed Result

Sword appears and vanishes never to be seen again.

Platform(s)

Windows 11

Additional Notes

I started UEFN 5 days ago and I am finding things are Unstable at Best. I would like some quick fixes Please.

Probs being removed when changing a team/class

Hi @EddieChristian,

Our internal QA team wasn’t able to reproduce this issue.
The QA team was able to successfully grant items to a player and have it persist. “Grants persisted and equipped across four configurations — spawn-wired, post-start trigger, spawn-time with a class assigned, and Verse-driven GrantItem

It seems like you haven’t configured the granter, Island Settings, or a team/class device arrangement correctly.

If you are able to provide us with more detail regarding this issue it might help us reproduce it otherwise I’d recommend posting in Getting Started & Setup or Programming and Scripting

Or you can join the Discord Server and ask peers to help with this

FORT-1145203’s status has changed to ‘Ready for QA’. A member of the QA department is investigating the issue.